Field Notes

Dispatches from the Dark

Long-form writing on the craft of fear: horror game design, maritime folklore, sound, pacing, and the slow work of building The Lighthouse Keeper alone.

A foggy lighthouse seen from the lamproom
Latest · Horror Craft

Why Fog is an Effective Tool in Horror Game Design

Fog shrouds the world in mystery, heightening tension and fear. It's a perfect atmospheric device in horror games, enveloping players in the unknown.

30 June 2026 · 2 min read
The Cape Mourn lighthouse at night, its beam cutting through rain and fog.
Maritime Lore

Why Are Lighthouses So Unsettling? The Psychology of Isolation

A lighthouse exists to keep people safe. So why does the image of one, alone on a rock at night, fill us with dread?

24 June 2026 · 4 min read
A lit cottage window at Cape Mourn, with something waiting just outside the glass.
Horror Craft

Psychological Horror vs Jump Scares: What Actually Frightens Players

One makes you flinch for a second. The other follows you to bed. Here is how dread and shock really differ, and why a game needs both.

17 June 2026 · 4 min read
The lamp room of the Cape Mourn lighthouse, the great lamp burning against the night.
Horror Craft

Light and Darkness as a Survival Horror Mechanic

Every player already believes that light means safe and dark means danger. Survival horror turns that belief into a system with a price.

10 June 2026 · 4 min read
The jetty at Cape Mourn under a broken moon, rain falling on black water.
Maritime Lore

Drowned Spirits and Sea Monsters: The Folklore Behind Maritime Horror

Sailors have always known the sea keeps what it takes. The folklore they left behind is still the richest vein in horror.

3 June 2026 · 4 min read
The keeper's cottage at Cape Mourn, warm light behind the windows, graves out front.
Dev Log

How One Person Builds an Atmospheric Horror Game

You do not need a studio to scare people. You need restraint, a single strong idea, and the discipline to test it on someone who does not love you.

27 May 2026 · 4 min read
The crypt beneath the chapel at Cape Mourn, an altar lit by a single red glow.
Horror Craft

The Sound of Dread: Audio Design in First-Person Horror

Players think they are scared by what they see. Most of the time they are scared by what they hear, or by the moment the sound stops.

20 May 2026 · 4 min read
The great lamp burning in the Cape Mourn tower, the resource that must not go out.
Horror Craft

Why Scarcity Is Scary: Resource Management in Survival Horror

Give a player plenty and the horror evaporates. Take it away one unit at a time and every small choice becomes a source of fear.

13 May 2026 · 4 min read
The ruined chapel at Cape Mourn, broken columns standing against the storm.
Horror Craft

Setting as Character: Why the Place Makes the Horror

The monster gets the poster, but the place does the work. A great horror setting is an antagonist that never has to move.

6 May 2026 · 3 min read
The jetty at Cape Mourn at the start of the night, the storm gathering over the water.
Horror Craft

The Slow Burn: Pacing Tension Across a Night of Horror

Relentless terror stops being terror within minutes. Real fear has a rhythm, and the quiet stretches are doing more work than the loud ones.

29 April 2026 · 4 min read
The ruined chapel at Cape Mourn, an old place of worship left to the storm.
Genre & Lore

Folk Horror vs Cosmic Horror at the Water's Edge

One fears the old beliefs that never died. The other fears a universe that never cared. On a lonely coast, the two traditions meet.

22 April 2026 · 4 min read
Something half-seen in the dark of the Cape Mourn crypt, lit by a single red glow.
Horror Craft

Designing a Monster You Rarely See

Show the monster too early and the fear has a ceiling. Keep it just out of sight and the player will build something far worse than you could.

15 April 2026 · 4 min read
A lighthouse beam over black water at night, echoing the Flannan Isles tragedy.
Maritime Lore

The Flannan Isles Mystery: Three Keepers Who Vanished

A tidied kitchen. A stopped clock. Three experienced keepers gone without a trace. The Flannan Isles vanishing has refused to be solved for over a century.

8 April 2026 · 5 min read