Cape Mourn · 1971
The Lighthouse
Keeper
One night. One light. Keep it burning — or the sea takes back what it is owed.
A first-person horror descent · The drowned do not knock
You are the relief keeper sent to a storm-battered lighthouse on a rock off the northern coast. The previous keeper, Elias Vane, has vanished. As the worst storm in a generation seals you on the island, you discover the terrible purpose of the lamp: its beam does not guide ships in — it holds something in the black water out.
The Cinematic
Sixty seconds at the edge of the light. Watch with the lamps off.
Cape Mourn
Northern Coast · 1971

One night.

One light.

One keeper — where the last one vanished.

Keep it burning—

Something here was bound for a reason.

—or the sea takes back what it is owed.
The Lighthouse Keeper
Coming to the dark
What awaits you
Dread First
Long stretches of mounting unease, punctuated by aggressive, earned jump scares. The quiet is never safe — it is only waiting.
The Light Is Safety
Every system reinforces one rule you feel in your gut: in the beam you live, in the dark you die. Manage the light, manage the night.
Utterly Alone
No hero fantasy. You are fragile, sealed in by the storm, and the island is closing in. Your only promised rescue is dawn.
Perspective
First-Person Horror
Runtime
1.5 – 2 Hours
Tone
Intense · Atmospheric
From the Dark
In-engine glimpses of the rock, the cottage, and the watchers.
Will you keep the light?
Follow development, read the history of Cape Mourn, or reach out to the developer directly.