Cape Mourn · 1971

The Lighthouse
Keeper

One night. One light. Keep it burning — or the sea takes back what it is owed.

A first-person horror descent · The drowned do not knock

You are the relief keeper sent to a storm-battered lighthouse on a rock off the northern coast. The previous keeper, Elias Vane, has vanished. As the worst storm in a generation seals you on the island, you discover the terrible purpose of the lamp: its beam does not guide ships in — it holds something in the black water out.

The Cinematic

Sixty seconds at the edge of the light. Watch with the lamps off.

Cape Mourn

Northern Coast · 1971

One night.

One light.

One keeper — where the last one vanished.

Keep it burning—

Something here was bound for a reason.

—or the sea takes back what it is owed.

The Lighthouse Keeper

Coming to the dark

What awaits you

Dread First

Long stretches of mounting unease, punctuated by aggressive, earned jump scares. The quiet is never safe — it is only waiting.

The Light Is Safety

Every system reinforces one rule you feel in your gut: in the beam you live, in the dark you die. Manage the light, manage the night.

Utterly Alone

No hero fantasy. You are fragile, sealed in by the storm, and the island is closing in. Your only promised rescue is dawn.

Perspective

First-Person Horror

Runtime

1.5 – 2 Hours

Tone

Intense · Atmospheric

From the Dark

In-engine glimpses of the rock, the cottage, and the watchers.

Will you keep the light?

Follow development, read the history of Cape Mourn, or reach out to the developer directly.