Field Notes

Dev Log

2 articles in this thread of the Field Notes.

A desolate cottage under stormy skies, setting the mood for horror.
Dev Log

Building Oppressive Atmosphere in a Unity Horror Game

Master the art of creating an oppressive atmosphere in Unity horror games. Delve into environmental storytelling and immersive design techniques.

10 August 2026 · 3 min read
The keeper's cottage at Cape Mourn, warm light behind the windows, graves out front.
Dev Log

How One Person Builds an Atmospheric Horror Game

You do not need a studio to scare people. You need restraint, a single strong idea, and the discipline to test it on someone who does not love you.

27 May 2026 · 4 min read