Field Notes
Dev Log
4 articles in this thread of the Field Notes.

Dev Log
Optimising a Horror Game for Smooth Performance in Unity
Explore techniques to optimise hauntingly atmospheric horror games in Unity. Achieve smooth performance without sacrificing the eerie ambiance crucial to the genre.
21 September 2026 · 2 min read
Dev Log
Setting Up Convincing Volumetric Fog in Unity URP
Learn how to create immersive and chilling environments with volumetric fog in Unity URP. This guide walks through setup and techniques.
31 August 2026 · 2 min read
Dev Log
Building Oppressive Atmosphere in a Unity Horror Game
Master the art of creating an oppressive atmosphere in Unity horror games. Delve into environmental storytelling and immersive design techniques.
10 August 2026 · 3 min read
Dev Log
How One Person Builds an Atmospheric Horror Game
You do not need a studio to scare people. You need restraint, a single strong idea, and the discipline to test it on someone who does not love you.
27 May 2026 · 4 min read