Field Notes

Dev Log

1 article in this thread of the Field Notes.

The keeper's cottage at Cape Mourn, warm light behind the windows, graves out front.
Dev Log

How One Person Builds an Atmospheric Horror Game

You do not need a studio to scare people. You need restraint, a single strong idea, and the discipline to test it on someone who does not love you.

27 May 2026 · 4 min read