Field Notes

Dev Log

4 articles in this thread of the Field Notes.

A foggy, dark scene of the Cape Mourn lighthouse in Unity
Dev Log

Optimising a Horror Game for Smooth Performance in Unity

Explore techniques to optimise hauntingly atmospheric horror games in Unity. Achieve smooth performance without sacrificing the eerie ambiance crucial to the genre.

21 September 2026 · 2 min read
A foggy chapel scene created in Unity URP
Dev Log

Setting Up Convincing Volumetric Fog in Unity URP

Learn how to create immersive and chilling environments with volumetric fog in Unity URP. This guide walks through setup and techniques.

31 August 2026 · 2 min read
A desolate cottage under stormy skies, setting the mood for horror.
Dev Log

Building Oppressive Atmosphere in a Unity Horror Game

Master the art of creating an oppressive atmosphere in Unity horror games. Delve into environmental storytelling and immersive design techniques.

10 August 2026 · 3 min read
The keeper's cottage at Cape Mourn, warm light behind the windows, graves out front.
Dev Log

How One Person Builds an Atmospheric Horror Game

You do not need a studio to scare people. You need restraint, a single strong idea, and the discipline to test it on someone who does not love you.

27 May 2026 · 4 min read